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New, Forthcoming and Revised Papers
1) "Sampling for
Information or Sampling for Imitation: An experiment on social learning with
information on ranks" (With Theo Offerman) , To
appear in Games and Economic Behavior, 2008
2)
"Talking Ourselves to Efficiency: Coordination in
Inter-Generational Minimum Effort Games with Private, Almost Common and Common
knowledge of Advice", (With Barry Sopher and Ananish Chaudhuri)
To appear in Economic Journal, 2008.
3) "Trust and
Trustworthiness in Games: An Experimental Study of Intergenerational Advice" (With
Barry Sopher) ( Experimental Economics, 2007)
4)
"Advice and Behavior in Intergenerational Ultimatum
Games: An Experimental Approach", (With Barry Sopher)
(
Games and Economic Behaviour, 2007)
5) "Creating
Competition Out of Thin Air: An Experimental Study of Right-to-Choose Auctions"
(With Kfir Eliaz and Theo Offerman, Games and
Economic Behavior, March 2008
6)
"Learning Under Supervision: An Experimental Study", (With Raghuram Iyengar)
Forthcoming,
Management Science, 2008
7) "Convergence: An
Experimental Study " (With Kyle Hyndman, Erkut Ozbay, and Wolly Ehrblatt)
[New]
8)
"Hyperbolic Discounting: An Experimental
Analysis", (with Jess Benhabib and Alberto Bisin)
[New]
9)
On the Severity of Bank
Runs: An Experimental Study
,
(With Tanju Yorulmazer) [Revised].Appendix,
10) "Words Speak
Louder than Actions and Improve Welfare:
An Experimental Test of Advice and Social Learning", (With Boğaçhan Çelen
and Shachar Kariv) [Revised].
11) "On the
Informational Content of Advice: A Theoretical and Experimental Study",
(With Yaw Nyarkoand Barry Sopher) [Economic Theory, 2005].
12) "Paying for Confidence: An
Experimental Study of Preferences Over Beliefs" (With Kfir Eliaz)
(New)
My
Current Experimental Economics Projects At The Center for Experimental Social
Science
Project
on Learning
This
series of papers investigates the process by which economic agents go about the
task of learning. The papers are divided into two groups. Papers 1-3 investigate
the question of which types of economic environments are most conducive to
learning. They use a technique called a "surprise quiz" to test what
exactly it is that subjects learn when they repeatedly partake in a single or
multi-person decision problem. What is discovered is that the process by which
information is generated and the method used to compensate subjects as they
learn is crucial both to how they go about the task of learning, what they
choose to learn about, and how well they learn. Papers 4-6 investigate
belief-learning models by eliciting the beliefs of subjects using a proper
scoring rule. Since we are able to observe the beliefs of subjects directly, we
are in a position to give the belief-learning theory its best test yet. What we
find is that our elicited beliefs do a better job of explaining behavior than do
the types of historical beliefs so often used in theoretical work (i.e.
fictitious play). Paper 6 will compare this best belief learning model to the
best available reinforcement learning model to see which explains the data best.
Papers
-
"A
Surprise Quiz View of Learning" (Andrew Schotter and Antonio
Merlo), Games and Economic Behavior, 1999.
-
"Learning
by Not Doing "(Andrew Schotter and Antonio
Merlo), Forthcoming, Games and Economic Behavior, 2003.
-
"Learning Under Supervision: An Experimental Study", (With Raghuram Iyengar)
-
"An
Experimental Investigation of Belief Learning With Real Beliefs"
(Andrew Schotter and Yaw Nyarko),
, Econometrica.
-
"Comparing
Learning Models Using Ideal Micro-data Sets”, (Andrew Schotter and Yaw
Nyarko), Under Revision, Games and Economic Behavior.
-
"Convergence: An
Experimental Study " (With Kyle Hyndman, Erkut Ozbay, and Wolly Ehrblatt)
[New]
Project
on Intergenerational Games and Advice
While
most game theory investigates the behavior of economic agents in games that are
played either once and only once or repeatedly between the same set of players,
in the real world most games are played very differently. More precisely, in the
real world, while games may have infinite lives (i.e., there may always be a
Ford and G.M. competing in the car market, or an I.B.M. and Compac competing in
the computer market) the agents who play in these games live for only a finite
length of time and are replaced periodically as they either retire or die. When
the transition between players takes place, the older generation informs their
successors of all of the norms and conventions of behavior that have been
created either during their lifetime or in the lifetimes of their predecessors.
It is these norms and conventions that are the focus of papers 1-3 below. Papers
4-5 use this intergenerational game set-up and investigates how different
learning in games becomes when instead of taking place as one player repeatedly
plays the same game over and over, a succession of players do so each coming
into the game with a different prior about the behavior of his or her opponent.
These papers have convinced us that
games played with advice are played quite differently than games played without
advice. Advice leads to behavior that is more like that predicted by economic
theory, and makes behavior more “conventional” in that the variability in
behavior between generations is dampened. In social learning settings, we find
that there are more herds and cascades when advice exists.
Papers
-
"Social
Learning and Coordination Conventions in Inter-Generational Games: An
Experimental Study", Andrew Schotter and Barry
Sopher (Journal of Political Economy, June 2003). 
-
"Advice and Behavior in Intergenerational Ultimatum
Games: An Experimental Approach", (With Barry Sopher)
(2007,
Games and Economic Behavior)
-
"Trust and
Trustworthiness in Games: An Experimental Study of Intergenerational Advice" (With
Barry Sopher) (2007, Experimental Economics)
-
"Talking Ourselves to Efficiency: Coordination in
Inter-Generational Minimum Effort Games with Private, Almost Common and Common
knowledge of Advice", (With Barry Sopher and Ananish Chaudhuri) [Revised]
-
"Words
Speak Louder than Actions and Improve Welfare:
An Experimental Test of Advice and Social Learning", (With Boğaçhan
Çelen and Shachar Kariv) [Revised]
-
"Learning
in Intergenerational Games" (Andrew Schotter, Barry
Sopher, and Ananish
Chaudhuri), Economic Bulletin, 2007
Project
on Group Incentives and Tournaments
These
papers investigate the principal-agent problem involved in trying to create work
incentives among a group of economic agents whose efforts can not be observed
but whose joint (or individual) output can. Paper 1 looks at the group incentive
problem and compares the performance of a number of group incentive formuli used
widely in the business world (i.e. profit sharing, partnerships, gains-sharing,
and team based tournaments). What is found is that the tournament- based formula
outperforms all the rest. Papers 2-3 look at tournaments, or
relative-compensation mechanisms, and tests their performance capabilities in
both symmetric and asymmetric situations. On the whole they perform quite well.
Finally paper 4 looks at the use of long term bonus plans often used in industry
and demonstrates that unless they are properly designed they might easily fail
to stimulate the performance of workers.
Papers
-
"Productivity
Under Group Incentives: An Experimental Study" (Andrew Schotter and
Haig Nalbantian), American Economic Review, Vol. 87, No.3, pp. 314-340, June
1997.
-
"Tournaments
and Piece rates: An Experimental Study", (Andrew Schotter, Clive Bull
and Keith
Weigelt), Journal of Political Economy, Vol. 95, No.1, 1987, pp. 1-33.
-
"Multiperson Tournaments: An Experimental
Examination", (With Alannah Orrison, and Keith Weigelt)
"Behavioral
Consequences of Corporate Incentive and Long Term Bonuses: An Experimental
Study", Management Science, September 1992.
-
“Workaholics
and Drops in Optimal Organizations” with Wieland Mueller, , N.Y.U., 2003
.
Project
on Advice Giving and Following
My
work on inter-generation games described above indicated that advice passed on
between generations of players is of fundamental importance to behavior. People act differently in
games where advice has been offered even if that advice is not offered by an
expert but simply someone who has marginally more experience and information
than they do. Further, behavior in
games with advice is more
consistent with economic theory and efficiency increasing. The question then is
why is advice efficiency increasing, why do people follow advice, and what model
explains advice giving? Also This research project investigates the
informational content of advice and by setting up a market for advice, looks
into what factors makes advice valuable. Finally, the paper number 3 looks at
the influence of advice on the ability of a decision maker to learn. Work on this project is funded by the
National Science Foundation.
Papers
-
"On the
Informational Content of Advice: A Theoretical and Experimental Study",
(With
Yaw
Nyarko and
Barry
Sopher) [Economic
Theory, 2005].
-
"Decision
Making With Naive Advice", American Economic Review, May
2003.
-
"Learning Under Supervision: An Experimental Study", (With Raghuram
Iyengar), forthcoming Management Science
Project
on Bank Runs
(with Tanju Yorulmazer)
In
this project we investigate financial crises such as bank runs by designing an
experiment where we create a bank run in the lab. We are interested in examining
what factors make some bank runs more severe than other and what policies are
successful in dampening them.
Papers
-
On the Severity of Bank
Runs: An Experimental Study
,
(With Tanju Yorulmazer) [Revised].
Current
Graduate Student Projects at the Center for Experimental
Social Science (CESS)
The
Center for Experimental Social Science
The Center for Experimental Social Since at New York University is an
interdisciplinary center started in the Fall of 2001 dedicated to doing
experimental research in the social sciences. It is comprised members of the
Economics, Psychology and Politics departments. At present I am its director and
administer the center in conjunction with a set of Co-Directors including Andrew
Caplin of the Economics Department, Tom Tyler of Psychology, Yaw Nyarko of
Economics and George Downs of Politics. More recently we have started a close
affiliation with the newly created Center for Neuro-Economics and Decision
Making which is headed by Paul Glimcher of the Neuro Science department. The
Center has a large number of Research Associates and Faculty Affiliates (a list
of which is attached at the end of this section of the proposal.
The Center runs a weekly seminar
in Psychology and Economics, a bi-weekly seminar in experimental economics, and
has sponsored a set of conferences most recently on Econometrics and
Experimental Economics. More importantly for this proposal we also run a weekly
experimental design seminar where faculty and graduate students present their
proposed research and have it discussed as it evolves. This has proven to be an
immense aid to research generating at least eight graduate student research
projects a year. The Center has recently hired two young faculty Eric Dickson of
Politics and Guillaume Frechette of Economics and will be expanding in the
future on both the senior and junior level.
The Center has
benefited greatly by the growing reputation and quality of the Economics
department. Most dramatically it has been able to attract a large set of
extremely talented graduate students who are well trained in micro-economics,
game theory and behavioral theory. Their experimental Research is described
below.
Recently Published work by Graduate Students:
Former student
members of the Center have been extremely successful in publishing their work in
top journals. Below is a list of these accomplishments.
Distinguishing Informational Cascades from Herd
Behavior in the Laboratory
Boğaçhan
Çelen (now at Columbia Business School) and Kariv, Shachar (now at
Berkeley Economics) American Economic Review, June 2004, 94(3), pp.
484-497.
Abstract.
This paper reports an experimental test of
how individuals learn from the behavior of others. By using techniques only
available in the laboratory, we elicit subjects' beliefs. This allows us to
distinguish informational cascades (convergence of beliefs) from herd behavior
(convergence of actions). By adding a setup with continuous signal and discrete
action, we enrich the ball-and-urn observational learning experiments paradigm
of Anderson and Holt (1997). We test a model that explains subjects' behavior as
a form of generalized Bayesian behavior that incorporates limits on the
rationality of others. We find strong evidence that, in Bayesian terms, subjects
put too much weight on their own information and too little weight on the public
information. Put differently, subjects are overconfident in the precision of
their private information. To put the observed behavior into perspective, we use
a simple modification of the Bayesian model, which provides a framework that
enables us to understand individual behavior in the laboratory.
An Experimental Test of Observational Learning under
Imperfect Information
Boğaçhan Çelen (now at Columbia Business
School) and Kariv, Shachar (now at Berkeley Economics) Forthcoming, Economic
Theory.
Abstract. To explore the
difference between social learning under perfect and imperfect information, this
paper takes an experimental look at a situation in which individuals learn by
observing the behavior of their immediate predecessors. Our experimental design
is based on the theory of Çelen and Kariv (Observational Learning Under
Imperfect Information) and uses the procedures of Çelen and Kariv
(Distinguishing Informational Cascades from herd Behavior in the Laboratory)
with the exception that the history of actions observed by subjects is
different. We find is that imitation is much less frequent when subjects have
imperfect information, even less frequent than the theory predicts. Further,
while we find strong evidence that under perfect information a form of
generalized Bayesian behavior adequately explains behavior in the laboratory,
under imperfect information behavior is not even consistent with this
generalization of Bayesian behavior. To reconcile this with the conclusions
under perfect information, we undertake a modification of the model that
abandons the assumption of common knowledge of rationality.
Observational Learning Under Imperfect Information
Boğaçhan Çelen (now at Columbia Business
School) and Kariv, Shachar (now at Berkeley Economics) Games and Economic
Behavior, March 2004, 47(1), pp. 72-86.
Abstract.
This paper explores Bayes-rational
sequential decision making in a game with pure information externalities, where
each decision maker observes only her predecessor's binary action. Under perfect
information, the martingale property of the stochastic learning process is used
to establish convergence of beliefs and actions. Under imperfect information, in
contrast, beliefs and actions cycle forever. However, despite the instability,
over time the private information is ignored and decision makers become
increasingly likely to imitate their predecessors. Consequently, we observe
longer and longer periods of uniform behavior, punctuated by increasingly rare
switches. These results suggest that the kind of episodic instability that is
characteristic of social behavior in the real world makes more sense in the
imperfect-information model, and that the imperfect information premise provides
a better theoretical description of fads and fashions.
Behavioral Aspects of Learning in Social Networks: An
Experimental Study, Syngjoo Choi (with Douglas Gale and Shachar Kariv),
forthcoming in Advances in Behavioral and Experimental economics,
edited by John Morgan, JAI press.
Abstract. Networks are natural tools for
understanding social and economic phenomena. For example, all markets are
characterized by agents connected by complex, multilateral information networks,
and the network structure influences economic outcomes. In an earlier study, we
undertook an experimental investigation of learning in various three-person
networks, each of which gives rise to its own learning patterns. In the
laboratory, learning in networks is challenging and the difficulty of solving
the decision problem is sometimes massive even in the case of three persons. We
found that the theory can account surprisingly well for the behavior observed in
the laboratory. The aim of the present paper is to investigate important and
interesting questions about individual and group behavior, including comparisons
across networks and information treatments. We find that in order to explain
subjects’ behavior, it is necessary to take into account the details of the
network architecture as well as the information structure. We also identify some
black spots where the theory does least well in interpreting the data.
Herding and Price
Convergence in a Laboratory Financial Market Marco Cipriani and Antonio
Guarino, (Forthcoming, American Economic Review)
Abstract:We
study whether herding can arise in a laboratory financial market in which agents
trade sequentially. Agents trade an asset whose value is unknown and whose price
is efficiently set by a market maker. We show that the presence of a price
mechanism destroys the possibility
of herding. Most agents follow
their private information and prices converge to the fundamental value. This
result contrasts with the case of a fixed price, where herding and cascades
arise. When the price moves, however, agents may behave as contrarian, i.e.,
they may trade against the market, something not accounted for by the theory.
Finally, we study wheteher informational cascades arise when trade is costly (e.g,
because of a Tobin tax). With trade costs, most subjects rationally decided not
to trade and the price was unable to aggregate private information efficiently.
Auctions with regretful agents, American Economic
Review, forthcoming.
Abstract: The discrepancy between ex-ante
and ex-post decisions of individuals is considered as the source of regret.
According to regret theory, if individuals anticipate that they are going to
feel regret, they will take this future feeling into account in their
decisions. In this paper, using a first-price sealed bid auction, we
investigate whether individuals anticipate regret and reflect this feeling in
their bidding strategies.
Experimental evidence shows that if the players are
informed that the highest price will be told at the end of an auction, the
players anticipate regret and overbid. However, if they are informed that no
information will be given or the second highest bid will be told, they do not
anticipate regret and overbidding is not observed. We also provide a
theoretical model explaining these experimental findings.
Graduate
Student Work Under Submission
Learning in
Networks: An Experimental Study, Syngjoo Choi (with Douglas Gale and
Shachar Kariv), submitted at the American Economic Review
Abstract. Individuals living in society are
bound together by a social network, the complex of relationships that brings
them into contact with other agents. In many social and economic situations,
individuals learn by observing the behavior of others in their local
environment. This process is called social learning. Learning in incomplete
networks, where different agents have different information sets, is especially
challenging: because of the lack of common knowledge individuals must draw
inferences about the actions others have observed as well as about their private
information. Whether individuals can rationally process the information
available in a network is ultimately an empirical question. This paper reports
an experimental investigation of learning in three-person networks and uses the
theoretical framework, Gale and Kariv(2003), to interpret the data generated by
the experiments. The family of three-person networks includes several
non-trivial architecture, each of which gives rise to its own distinctive
learning patterns. We find that the theory can account for the behavior observed
in the laboratory in variety of networks and informational settings. To account
for errors in subjects behavior, we adapt the model of Quantal Response
Equilibrium of McKelvey and Plafrey (1995, 1998) an find that its restrictions
are also confirmed. The ‘goodness of fit’ is better for the QRE model than for
the game-theory model. This provides an important support for the use of QRE to
interpret experimental data.
The Advice Puzzle: An Experimental Study of Social
Learning where Words Speak Louder than Actions
Boğaçhan Çelen (now at Columbia Business
School) and Kariv, Shachar (now at Berkeley Economics) and
Andrew Schotter, NYU. Version: May 27,
2004. Submitted for publication.
Abstract.
This experimental paper studies
how individuals learn by observing the behavior of predecessors (Social
Learning) as well as from their advice (Word-of-Mouth Learning). What we find is
a truly puzzling result that we call the advice paradox. This paradox can
be stated as follows: subjects in a laboratory social learning situation played
with and without advice appear to be more willing to follow the advice given to
them by their predecessor than to copy their action, despite the fact that both
pieces of information should, in equilibrium, be equally informative (in fact,
identical). The consequence of this advice paradox is that in experiments with
advice subjects tend to herd more than they do in experiments where they can
only view their predecessor's action. Remarkably, these herds tend to select the
correct action and, hence, advice tends to be efficiency increasing when
compared to experiments where subjects can only observe their predecessor’s
action.
"Convergence: An Experimental Study", Wolf Ze'ev
Ehrblatt, Kyle Hyndman and Erkut Y. Ozbay
Abstract
One way to define a Nash equilibrium is by positing a set of beliefs (or
conjectures) for
each player over (about) the actions of their opponents that has the property
that, given these
beliefs, when each player best responds, the actions taken confirm the initial
beliefs. This
rational expectations definition leaves open the question of how beliefs and
actions get into this
self-confirming state. For example, do beliefs converge to their equilibrium
state ¯rst and drag
actions into alignment or is the process action driven with them converging
before beliefs. What
we find is that the process of convergence is one where actions converge before
beliefs. However,
after reaching equilibrium in actions, the beliefs of subjects converge to the
degenerate beliefs
that place all the weight on the partner's equilibrium action extremely rapidly
(within 2 periods
on average). We also identify differences between the early converger and the
late converger in
a group | often it is the case that the early converger plays his part of the
Nash action profile
long enough to convince his opponent to adhere. Finally, we investigate the
process of belief
formation and argue that, unlike all of the most common learning models, the
belief formation
process is one that takes into account not only the payoff of the learner but
also those of his
opponents.
Graduate Student Projects
in Progress:
Neslihan Uler and
Yusufcan Masatlioglu
Behavioral
Differences between Direct and Indirect Mechanisms: Evidence from First Price
Auctions
Abstract: The Revelation Principle depends
on a seemingly innocuous assumption that theoretically outcome-equivalent (TOE)
mechanisms are behaviorally equivalent as well. However, this strong assertion
has not yet been tested in previous experimental studies. In this paper, we aim
to fill this gap.
We settled on the first-price sealed-bid auction as our
indirect mechanism and then constructed TOE direct mechanisms. In contrast with
what theory proposes, the subjects behaved significantly different under direct
and indirect mechanisms. We established the following conclusions: (i) The
revenue equivalence did not hold - the indirect mechanism generated higher
revenue than the direct mechanisms, (ii) the subjects behaved as if they were
less risk averse in the direct mechanisms, (iii) moreover, we observed
behavioral differences across direct mechanisms. The main implication of these
findings is that the Revelation Principle may not be applicable and therefore,
it may not be sufficient to focus on the direct mechanisms alone.
A Test for Reference Dependent Preferences
Abstract:
A sizable amount of experimental data has revealed the following
regularity: Individuals are likely to value an object in their possession more
than one that is not. This is called the status quo bias in behavioral economics
(Samuelson and Zeckhauser (1988)). Most of the experimental studies that find
gaps between buying and selling prices provide support for the status quo bias
as we understand the term here; see, for instance, Knetsch (1989) and Kahneman,
Knetsch and Thaler (1990, 1991). Moreover, Hartman, Doane and Woo (1991) and
Johnson et al. (1993) find status quo bias in the field settings. While these
results have been treated as anomalies in previous studies, Masatlioglu and Ok
(2004) develop the first rational choice theory with status quo bias, that can
consistently explain such findings. Our model, given that an agent satisfies a
set of axioms, predicts a discrepancy between buying and selling prices of
goods, and offers a new explanation for the (in)famous preference reversal
phenomenon. In this paper we test both the implications and the prediction power
of our model compared to other existing models on reference dependent
preferences.
Syngjoo Choi
Cognitive
Hierarchy of Learning in Networks: Theory and Experimental Evidence (Job Market
paper)
Abstract: Motivated by two earlier papers (Choi,
Gale and Kariv (2004 a,b)), I propose a model and an experimental evidence of
how the complexity of decision problems interact with the degree of bounded
rationality in learning in various social networks. In CGKs, we tested
experimentally the Bayesian learning in networks and found out that the
large-scale behavior in the lab accords well with the theoretical predictions
with introducing trembling in actions. While the results are interesting, we
have also identified situations where the theory does less well in explaining
subjects’ behavior. Specifically, there are instances of reduced rationality and
efficiency in subjects’ behavior in the star network and in the treatments where
some subjects have no private information. These observations lead us to the
tentative conclusion that, although the Bayesian learning model accounts
adequately for the large-scale features of the data, there are clear departures
from the theory of Bayesian learning when we look at the behavior of individual
subjects.
As an alternative, I propose a model where
individuals are assumed to exhibit different levels of cognitive ability.
Specifically, individuals are assumed to be all Bayesian but have heterogeneous
cost functions of cognitive reasoning. They differ in the number of levels of
the hierarchy of beliefs they can use in decision-making. In particular, the
model will generate a class of decision rules that are characterized by the
stopping time of information processing. This model of cognitive hierarchy
yields a parsimonious econometric specification which is identifiable under some
mild setting. It will allow me to undertake the structural estimation of the
type distribution within the subject pool and the choice probabilities
associated with each decision rule at each decision period. . Preliminary work
indicates that there is a significant proportion of sophisticated individuals
and a smaller proportion of less sophisticated individuals. In fact, simple
decision rules corresponding to the types of the cognitive hierarchy can be
identified in the raw data. The estimated type distributions reflect these
features and it is clear that they depend on the structure of the social
network.
Network Formation and Social Learning: An
Experimental Study, (with Boğaçhan Çelen and Kyle Hyndman)
Abstract: Networks are good tools to
describe how complex and what kinds of the structure of economic and social
relationships emerge through the interactions among individuals. For example,
some agents and institutions work as a center for multilateral trades. Çelen,
Choi, and Kariv (2004) study the process of formation of information networks in
the standard environment of sequential social learning. Specifically, unlike the
perfect information structure of social learning such as Bikchandhani,
Hershleifer and Welch (1992), we endogenize the information structure of
observing others by individuals’ link decisions. When individuals show up in the
sequential decision queue, they can observe some of preceding agents’ actions if
they form a costly link to them. Under mild conditions of the parameters of cost
and information, we found that such network formation enhances the aggregation
of information through the process of social learning compared to the regime of
perfect information.
This paper studies an experimental
investigation of network formation through social learning and utilizes the
theoretical framework by ÇCK. Especially, we focus on four-person games of
network formation and test the theoretical predictions with various variations
of information structure. Numerous questions are interestingly proposed. First,
how subjects behave according to Bayesian rationality? For example, do they
perceive rationally the information that can be inferred from the structure of
networks? Secondly, a huge network may contain conflicted signals. Thus,
individuals may decide to not experiment the information in such a huge network.
We can call this phenomenon the paradox of the network size. Can we replicate
such phenomenon in the experimental laboratory?
Monotone Games in Voluntary Contribution of Public
Goods: An Experimental Study, (with Douglas Gale and Shachar Kariv)
Abstract: We study experimentally one class
of monotone games where a set of actions decrease monotonically as the game is
played, which were theoretically studied by Gale (2000), in the environment of
dynamic voluntary contribution of public goods. Specifically, a group of
subjects are initially endowed with one unit of a private good. At the first
period, they decide simultaneously whether they keep that unit for private
consumption or contribute it to public goods. At the next period, subjects who
still keep their unit for private consumption can make the same decisions
simultaneously. The game is played at the finite time horizon. Due to the
irreversibility of the contribution to public goods, subjects who already
contributed their unit do not have any more decisions at later periods. The
theory predicts that, under some mild set of parameters such as the payoff
structure and the length of time period, there is always positive probability of
the provision of public goods.
We focus on the three-player game where a group
of three players interacts for finite time horizon to provide a public good.
From the initial set of experiments, we found that the provision of public goods
is quite high across most of the treatments, as the theory predicts. Especially,
in the treatments where the public good is provided if at least two players
contribute their units to the public good, the game is quite strategic and most
of players wait till the end of the game to see whether their opponents
contribute. In order to explain subjects’ behavior, we estimate subjects’ choice
probabilities under the equilibrium restriction imposed by Quantal Response
Equilibrium. Somewhat surprisingly, the estimated choice probabilities explain
the transition probabilities in the game from the experimental data. Further, we
conducted an analysis of individual behaviors. Most of subjects are quite
strategic, who may be classified either as ‘conditional cooperator’ or ‘free
rider’, while a small proportion of subjects behave as if they initially
contribute their unit to the public good to encourage others to contribute at
later period as well. This may suggest that an equilibrium analysis based on
individual heterogeneity explains the data better, as we will further seek.
Kyle
Hyndman
Biases in Bargaining Over The Business
Cycle
Abstract:Consider
the following puzzle. Suppose that two agents are interacting repeatedly in an
economy subject to the fluctuations of the business cycle. Is it more likely
that the agents will agree to some collective action such as dividing a pie or
restricting output with collusive behaviour when the economy is in a boom rather
than in a recession? Rather surprisingly, we see many examples which indicate a
special relationship between disagreements and the business cycle. For example,
there is a well-documented empirical finding that strikes are less frequent but
longer lasting during recessions. Furthermore, in studying production
announcements by the Organisation of Petroleum Exporting Countries (OPEC),
Hyndman [2004] argued that agreements to tighten quotas are less
likely than are agreements to
loosen them.
It is our
belief that reference points and entitlement effects are at play in the above
situation. For example, if OPEC members see their quota as a property right to
which they are entitled, they may be unwilling to see property rights be
removed, even though market conditions call for tightening. Of course, reference
points have been studied before. Indeed, Zajac [1995] argues that the status quo
is a strong reference point in certain situations and that feelings of
entitlement to the status quo are often more important than notions of fairness.
Bazerman [1985] has argued that reference points play an important role in wage
arbitration. We wish to explore these issues further on a number of grounds.
1. Are agreements more likely
when the size of the pie is expanding rather than contracting? Even if not, do
agreements come about faster when the pie is expanding?
2. At the conclusion of the
sequence of bargaining rounds, does the final allocation look much the same as
or significantly different from the initial bargaining outcome?
3. How has the initial
allocation of entitlements affected the outcome? Do property rights wear out?
4. Are agreements more likely
in later bargaining rounds? Does the sequence of pies make a difference?
5. Does the degree of
inequality in initial entitlements matter?
6. What is the degree of
inefficiency in bargaining?
An Experimental Study
of Belief Elicitation (with Wolf Ze’ev Erhblatt and Erkut Ozbay)
Abstract: We
use belief elicitation procedures in the laboratory in order to answer a number
of important economic and behavioral questions. Subjects play a normal form game
for a fixed number of periods with an opponent. In addition to action choices,
we elicit their beliefs regarding the likely actions of their opponents. We then
ask the following questions:
1. Does play converge to a
Nash equilibrium?
• If so, do beliefs converge
to equilibrium beliefs?
• Do beliefs converge faster
or slower than actions?
2. Do players play a best
response to their beliefs or are their action choices governed
by some other motive such
as fairness, reciprocity, spite, etc?
3. How does the complexity of
the game affect beliefs and convergence to equilibrium?
• What are the beliefs
associated with dominated strategies?
• Can we see the iterated
elimination of dominated strategies through subjects’
stated beliefs?
4. Does a group of observers
have a similar process of belief formation as the subjects
who both choose actions and
report beliefs?
Preliminary
results addressing questions 1 and 2 suggest that there is some tendency to
fairness and efficiency—even if doing so is at odds with Nash equilibrium.
Moreover, subjects do not best respond to their stated beliefs. This seems
especially so in games for which there is a non-equilibrium strategy pair which
gives payoffs higher than the Nash equilibrium
Matthew Embrey
Reputation Formation in Bargaining:
A Proposed Experiment
Abstract:
The aim of this project is to test experimentally the bargaining model of Abreu
and Gul 2000. They add a role for reputation in bargaining by adding behavioural
types: players who always demand a fix amount and will never accept an offer
that would give them less. This has stark consequences for the equilibrium
behaviour of rational agents, which give the model a much richer set of
equilibrium predictions.
The proposal is to run the
following stylised bargaining game (from Abreu and Gul 2000) in the lab: In
stage one players simultaneously announce the share of the pie they would like.
If the sum of the demands is larger than the pie, the game moves to stage 2,
where players engage in a war of attrition over whose division to adopt.
Equilibrium play predicts that rational agents replicate the behavioural types.
More specifically, every "aggressive" behavioural type (one that demands
strictly more than (1/2) of the pie) is replicated with strictly positive
probability. The main objective will be to test whether subjects recognise this
and act accordingly. The feature of the experimental design that will facilitate
this is the addition of computer players to the subject pool. The computers will
follow a commonly known behavioural rule. Irrespective of the possible types in
the population of subjects, if the computer players are "aggressive" then
rational subjects should replicate each of the computers with positive
probability. By altering the number of computer players and their corresponding
rules, a comprehensive analysis of whether subjects are acting strategically can
be undertaken.
Anna
Bassi (Department of Politics)
An Experimental Study on Fair
Division
Abstract: We consider the problem of
allocating a bundle of perfectlydivisible goods through two different mechanisms
proposed byCrawford. Assuming selfish, rational players, both the procedures are
able to produce Pareto-efficient and envy-free outcomes, but the latter, by
auctioning off the role of divider instead of allocating it randomly, produces
outcomes that satisfy also an equitability property. In the experiments
presented in this paper we examine two treatments, each one testing one
mechanism. The model incorporating the auction produces efficient, envy free,
and equitable outcomes, even if players are not completely selfish and rational.
This happens because of two reasons: the role of divider is not chosen by
nature, but it is earned through a fair competition, and dividers pay the
auction by transferring part of his payoffs to choosers.
Voting Systems and Strategic Manipulation
Abstract: We present an experiment on
manipulability of Voting Systems. We compareThe manipulability of four voting
systems: two ranked procedures (Borda count\cite{Borda} and Hare system) and two
unranked rules (Plurality and Approval voting). In the experiments presented in
this paper we examine three treatments: incomplete information (players know
polls), complete information, and communication game (players may coordinate
their actions). Any preferences aggregation method is vulnerable to strategic
manipulation by voters. But, we expect that, among the voting procedures,
Approval Voting shows one of the lowest degree of manipulation. Supporters of
minority candidates would not be torn away simply because there was another
candidate who, though less appealing to them, was generally considered a
stronger contender. Approval voting would allow these supporters to vote for
both candidates, then they would not be tempted to desert the one who is weak in
the polls, as under plurality voting. In this scenario, Approval voting should
encourage voters to be more sincere.
Selected Papers
-
Bogaçhan
Çelen and Shachar
Kariv, "Distinguishing Informational Cascades from Herd Behavior in
the Laboratory," Accepted, AER. 
-
Bogaçhan
Çelen and Shachar
Kariv, "An Experimental Test of Observational Learning under
Imperfect Information," Accepted, ET. 
-
Marco
Cipriani and Antonio Guarino,
“Information Cascades in a Market With an Efficient Specialist” ,
submitted American Economic Review.
-
Tanju Yorumazer,
"On the Severity of Bank Runs: AN Experimental Study", (with
Andrew Schotter), Submitted American Economic Review. 
-
Neslihan Uler and
Yusufcan Masatlioglu,
Behavioral Differences between Direct and
Indirect Mechanisms: Evidence from First Price Auctions". 
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