How to use the Projection Table in the Lab
Before you test your applet with the projection table in the lab,
please foloow the instruction to modify your
java appliccation first.
- Login into the computer BIRD in the lab with the username and
password I provided on the mailing-list. You have to choose "Log into
this computer only".
- Go into the directory advmulti_tablevision/ on the desktop, open
the workspace file to run the server.
- After the server starts, select either the SRC or the DST window
and calibrate by pressing the 'c' key until the Thick box is centered
on the outline of the table.
- Connect the overhead projector to the computer that will be running
the appication.
- Make sure the lighting is enough, ie, you can see the 4 pucks on
table in the DST window on the server. Usually turning on the overhead
light is enough.
- Start up the game. For best experience, move and adjust the window
so it covers the whole table.
- Press 'c' to calibrate the client. A red dot will show up. Put one
puck at the red dot, and it will move to the next one. Repeat this 4
times. Be careful to hide the puck completely when moving to the next
spot, or the sensitive system might send out premature event.
- At this point you should be able to run the application with the
pucks.
If you have any question with the system, please e-mail me at
DCL255(at)NYU.EDU.