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I received the book "Abstracting Craft: The Practiced Digital Hand" by Malcolm McCullough,
and after reading the first chapter, some thoughts came to me, about how to measure "creative potential."
I wrote down in no particular order, a number factors I consider could help measure the creative potential of an artist
or craftsman, when involved in a production process for creating media (not considering if it is analog or digital):
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- Number of design iterations in a given time
- Freedom for "trial and error" (related to cost)
- Easiness for prototyping
- Opportunity to combine different media and expertise from other fields
- Knowledge of materials / experience in handling and processing them
- Knowledge of the particular working context / ability to immerse in the process' context
- Degree of Isolation from source materials and initial steps in the production process
- Ability to learn the "touch and feel" of the actual craft
- Ability to learn the inherent qualities of materials and its behavior
- Opportunity for exploration (equation between development time and freedom of trial and error)
- Portability of skills to other fields/tools
- Tool standardization
- Knowledge and ability to create his/her own tools
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I will try to refine and organize this list.
JP
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