Introduction: The dialog between film and computer interfaces
Media: Text, Photographs and diagrams on the wall
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1. Evolution of Craft: the digital editor
Media: Text and Photographs on the wall
Interactive Experiences: Two applications to explore the concepts of non-linear
editing (narrative construction tool) and digital image manipulation.
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2. Importing workmanship into the digital realm
Media: Video screen mounted on the wall with speakers and text
Case of Study: The Lord Of The Rings Documentary - The use of a Virtual Camera
Interactive Experiences: none
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3. Next step: a tool for the Director's craft
Media:Text and screen grabs on the wall
Case of Study:Panic Room - A custom built pre-visualization tool for director David Fincher
becomes an information "clearinghouse" for the whole production.
Interactive Experience: "Play with a pre-visualization
tool". Switch cameras, translate camera dollies, use cranes,
frame the actors in different angles until you get the perfect
shot.
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4. Visualizing the future of digital craft
Media:Text and diagrams on the wall
Interactive Experiences: To be defined.
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