Thesis Research :: Juan Pablo Ortiz
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DIGITAL CRAFT in film production
Design and specification of an interactive exhibition for the American Museum of the Moving Image, about "the impact of digital tools in the craft of film production."



FIRST TABLE OF CONTENTS FOR THE EXHIBITION
plus some sketches
2/26/03


Introduction: The dialog between film and computer interfaces

Media: Text, Photographs and diagrams on the wall





   
1. Evolution of Craft: the digital editor

Media: Text and Photographs on the wall

Interactive Experiences: Two applications to explore the concepts of non-linear editing (narrative construction tool) and digital image manipulation.




 

2. Importing workmanship into the digital realm

Media: Video screen mounted on the wall with speakers and text

Case of Study: The Lord Of The Rings Documentary - The use of a Virtual Camera

Interactive Experiences: none

 


3. Next step: a tool for the Director's craft

Media:Text and screen grabs on the wall

Case of Study:Panic Room - A custom built pre-visualization tool for director David Fincher becomes an information "clearinghouse" for the whole production.

Interactive Experience: "Play with a pre-visualization tool". Switch cameras, translate camera dollies, use cranes, frame the actors in different angles until you get the perfect shot.

 




4. Visualizing the future of digital craft

Media:Text and diagrams on the wall

Interactive Experiences: To be defined.

   



First sketch of the prototype/display planned for the ITP Show: