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Project Name: Proposal for an interactive exhibition for
the American Museum of the Moving Image
Description: This project involves the conceptualization
and design of an interactive museum exhibition entitled "The
Evolution of Craft in Film Production". The exhibition
will present a selection of cases of study that illustrate the characteristics
of the new "hybrid craft" that is currently emerging as
a result of the convergence of traditional and digital techniques
in film production. The proposal will include:
- conceptual development of the exhibition
- a synopsis of the exhibition content
- guidelines for the exhibition format and graphic design
- specification of interactive and non interactive media components
- one working prototype of an interactive exhibit
The proposal will be presented in the form of a physical display
(poster-show or trade-show style) that will include a video monitor
and a computer to present an example of the exhibition's media and
interactive elements. In addition, a written document will be created
and a public presentation of the project will be held in a classroom
of the Interactive Telecommunications Program on May 7th, 2003.
Curatorial Approach
It is known that computers have entered the film production realm
since long time ago, probably since the early seventies, initially
helping in the assemblage of special effects and automating the
production process. However this exhibition will not focus on how
high end software and sophisticated -- made to order -- technological
improvements that have helped the film industry advance its techniques
to produce an outstanding visual imagery. Instead, on the one hand,
it will present cases in which the use of a software tool is now
an established practice, causing as a result the evolution of a
traditional craft into an "hybrid" traditional-digital craft. On
the other hand, it will explore innovative uses of readily available
software tools. These innovations have two important elements: they have been
created to directly support the craft of the filmmaker, and they
have the potential of becoming an established practice in the future.
In addition, the exhibition aims to give the visitor enough foundation
to realize that both the old and the new (digital) skills are equally
important to the creative process, and far from being exclusive,
they are complementary; depending on each particular case one can
be more relevant than other.
Another important goal of the exhibition is to make the visitor
realize that these technologies are within reach. New digital video
formats like mini DV, and popular desktop applications such as Final
Cut Pro have opened the possibility for a broad audience to venture
into digital film production and create their own narratives and
experiments. And even though the exhibition presents some sophisticated
examples of the use of digital tools, the aim is to inspire people
to learn about this new craft, and realize its potential as an affordable
medium for creative expression.
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